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physics
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Octree for triangle meshes. More...
#include "body.hpp"
Public Member Functions | |
| TriOctree () | |
Public Attributes | |
| int | index |
| vec3 | position |
| float | hw |
| vector< Tri > | triangles |
| float | xMin |
| float | yMin |
| float | zMin |
| float | xMax |
| float | yMax |
| float | zMax |
| vector< TriOctree > | children |
| int | MAX_TRIANGLES = 50 |
Static Public Attributes | |
| static int | counter |
Octree for triangle meshes.
| TriOctree::TriOctree | ( | ) |
| vector<TriOctree> TriOctree::children |
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static |
| float TriOctree::hw |
| int TriOctree::index |
| int TriOctree::MAX_TRIANGLES = 50 |
| vec3 TriOctree::position |
| vector<Tri> TriOctree::triangles |
| float TriOctree::xMax |
| float TriOctree::xMin |
| float TriOctree::yMax |
| float TriOctree::yMin |
| float TriOctree::zMax |
| float TriOctree::zMin |
1.8.13