Face structure for organising CollisionBody collision data.
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#include "body.hpp"
Face structure for organising CollisionBody collision data.
◆ Face() [1/2]
| Face::Face |
( |
const vector< uint > & |
verts_indices | ) |
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◆ Face() [2/2]
| Face::Face |
( |
const Face & |
f | ) |
|
◆ ~Face()
◆ setData()
| int Face::setData |
( |
const vector< vec3 > & |
verts | ) |
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◆ id
◆ normal_ws
◆ position_ws
◆ verts_indices
| vector<uint> Face::verts_indices = {} |
◆ verts_ws
| vector<vec3> Face::verts_ws = {} |
The documentation for this struct was generated from the following file: