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physics
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A data structure to get data received from a collision. More...
#include "collision.hpp"
Public Member Functions | |
| Query () | |
| Default Constructor. More... | |
| Query (float _best_distance, glm::ivec2 _collision_pair_index, glm::vec3 _normal) | |
| Given point p, return point q on (or in) OBB b, closest to p. More... | |
| Query (const Query &q) | |
| Query & | operator= (const Query &q) |
Public Attributes | |
| float | best_distance = -FLT_MAX |
| glm::ivec2 | collision_pair_index = glm::ivec2(-1,-1) |
| glm::vec3 | normal |
| int | id = -1 |
A data structure to get data received from a collision.
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inline |
Default Constructor.
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inline |
Given point p, return point q on (or in) OBB b, closest to p.
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inline |
| float Query::best_distance = -FLT_MAX |
| glm::ivec2 Query::collision_pair_index = glm::ivec2(-1,-1) |
| int Query::id = -1 |
| glm::vec3 Query::normal |
1.8.13