Edge structure for organising CollisionBody collision data.
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#include "body.hpp"
Edge structure for organising CollisionBody collision data.
◆ Edge()
| Edge::Edge |
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const vector< uint > & |
verts_indices, |
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const vector< uint > & |
faces_indices |
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) |
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◆ ~Edge()
◆ setData()
| int Edge::setData |
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const vector< vec3 > & |
verts, |
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const vector< Face > & |
faces |
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) |
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Edge constructor, takes a vector of vertices and the associated (2) Face's.
- Todo:
- make these pointers.
◆ faces
| vector<Face> Edge::faces = {} |
◆ faces_indices
| vector<uint> Edge::faces_indices = {} |
◆ id
◆ v1_index
◆ v1_ws
◆ v2_index
◆ v2_ws
The documentation for this struct was generated from the following file: