physics
Todo List
Member
Edge::setData
(const vector< vec3 > &verts, const vector< Face > &faces)
make these pointers.
Member
initOctree
(
TriOctree
&octree, int ind, vec3 pos, float hwidth, vector< Tri > tris)
make it a member.
Class
MouseJoint
change
CollisionBody
to
RigidBody
improve the prototype
Member
pointLineIntersection
(const vec3 &p3, const vec3 &p1, const vec3 &p2)
what does this do?
Member
queryFaceDirections
(
CollisionBody
&hullA,
CollisionBody
&hullB)
Query
for
Face
collisions in SAT.
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