physics
Todo List
Member Edge::setData (const vector< vec3 > &verts, const vector< Face > &faces)
make these pointers.
Member initOctree (TriOctree &octree, int ind, vec3 pos, float hwidth, vector< Tri > tris)
make it a member.
Class MouseJoint

change CollisionBody to RigidBody

improve the prototype

Member pointLineIntersection (const vec3 &p3, const vec3 &p1, const vec3 &p2)
what does this do?
Member queryFaceDirections (CollisionBody &hullA, CollisionBody &hullB)
Query for Face collisions in SAT.